While iterating on the voxel engine, I ended up improving the engine itself. In this post, I go over the new features, architectural changes, and design decisions behind them.
Despite what I said in my first post, I ended up writing a simple engine to support the voxel project. In this post, I’ll go over the engine’s architecture and design goals.
Introducing my new project: building a voxel engine from scratch. In this journal, I will document my journey, challenges, and learnings as I explore the fascinating world of voxel-based game development.
A brief overview of my experiences, challenges, and milestones in the world of game development, from learning C++ to creating my own game engine.